Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Acid (...)
The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a burst of chromatic energy. In addition to the
normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw.
A creature takes 2d8 acid, cold, fire, lightning, poison or thunder damage on a failed save, or half as much damage on a successful one.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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