Requires the "Gate" Spell.
The caster crosses their arms in an X formation, opening eight bright yellow portals 4FT in diameter. The following chant must be yelled by the caster, otherwise the chains will not emerge; "CHAINS OF THE GODS, AID ME IN THIS FIGHT AND RESTRAIN MY ENEMIES! BEHOLD, ENIKDU!"
From them emerge 2 chains each, reaching a maximum of 140FT. The targeted creature must make a CON saving throw, restraining them (stun) if they fail. The caster can choose to skip up to 6 of their own turns to keep this spell active, after which the chains will remove themselves from the target and fly back into the gates, with the gates closing behind them. For each turn the restrained creature is trapped, it takes 3d4 divine damage. Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on the initial CON saving throw. Aberrations, celestials, elementals, fey, fiends, and undead also take double the damage. This spell can only be used once, then it can be recharged by a short or long rest.
The portals cannot be seen through or entered by any creature and/or item.
Previous Versions
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8/30/2022 3:57:39 PM
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Coming Soon
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