Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
20 ft.
Components
V, S
Duration
3 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect

The target is suddenly hit with a chill no one else can feel. They somehow know it is coming from you, and are terrified. They must make a DC 11 charisma throw or suffer the following effects: They cannot willingly move towards you and cannot attack you. The effect ends if the target is no longer within 100 ft. of you, or are not in sight of you. Other than these effects, the creature acts normally.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

VenomKiller

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