You touch a weapon you can hold, and chains of liquid shadow spread out over your hand and the weapon. You gain proficiency with the held weapon, and use your spell casting ability for attack. In addition the weapon deals necrotic damage in place of it's normal damage type and counts as a magical weapon if was not already. However it retains all other features, and ranged weapons that require ammo are provided a magical projectile the disappears after impact or goes beyond the range of the weapon.
When you cast this spell using a spell slot of 3rd level or higher, the weapon deals an addition 1d4 necrotic damage, If the spell is cast at a 5th level or higher the victim must make a DC 15 CON saving throw or become poisoned, and you may target your own hands in place of a weapon.
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