Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
5 Minutes
School
Conjuration
Attack/Save
Ranged
Damage/Effect
You fire an arrow at a target of your choosing. The arrow becomes locked onto that target, moving as it moves. At the start of your turn, while the arrow is still locked, you may make one ranged attack against that target. The arrow stays locked until the time limit is up or it hits it's target. On a success the arrow does 2d8+4 piercing damage.
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