Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Special 3 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Buff
You create a defensive ward agains magical attacks around yourself, that shimmers a pale green for a second before becoming invisible, protecting you from the offensive damaging magic.
Roll 8D8+ your spellcasting ability modifier, for hit points for the Arcane Ward. Whenever you are targeted with damaging magic the Arcane Ward takes the damage instead, until expended. Any remaining damage carries over to you. While the Arcane Ward is in effect you have advantage on saving throws against Spells and Magical Effects, such as Maximilian’s Earthen Grasp and Telekinesis .
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you gain 1d8 additional temporary hit points for each slot level above 4th.
* - (Crushed Emerald worth at least 200 gp, which the spell consumes)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/2/2022 10:35:30 PM
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