You touch a sleeping humanoid. If they oppose you entering their mind, they make a wisdom and constitution saving throw. If they fail one or both of the saving throws, you enter their dreams and have the ability to control the dream. You can bring another 7 people into the dream, as long as they are also touching the target. Anything that happens to you or your teammates in the dream does not affect you in real life. If you know what scares or frightens the target, you can transform the dream into a nightmare. For every hour the target spends in a nightmare they take 20 (2d20) psychic damage. If the target dies from this damage, its soul implodes in a small black explosion, dealing 7 (3d4+1) necrotic damage to anyone within 10ft of the Target. If the target was any good alignment, a Coutl flies out of of the creatures heart. If the target was any evil alignment, the same happens with a Hellhound. If the creature was any neutral alignment, the same happens but this time with a Helmed Horror. If you know what pleases the target, you can turn the dream into a happy dream. For every hour the target spends in a happy dream, they regain 20 (2d20) hit points. when they reach their hit point maximum. their hit point maximum increases by 7 (3d4+1). The target and everyone else in the dream cannot be woken unless they take damage or are spoken to telepathically.
* - (1 Pillow, 1 Mouse Brain and 12 Electron Pieces )
Level
8th
Casting Time
1 Hour
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
6 Hours
School
Enchantment
Attack/Save
None
Damage/Effect
Exhaustion
Comments