Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
V *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon all your hope and will to survive, thinking of the most positive memory your mind can muster and channel all the emotion into the form of a beast of light. You summon a Patronus in an unoccupied space you can see within 20ft.

The Patronus disappears when it drops to 0 hit points or when the spell ends.

The summoned Patronus is friendly to you and your companions. Roll initiative for the Patronus, which has its own turns. It  obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it automatically attacks the nearest undead, elemental or monstrosity.

Patronus

Armor Class 14

Hit Points 2d10 + 10

Speed 0ft, 40ft fly (hover)

STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
8 (−1)
WIS
12 (+1)
CHA
12 (+1)

Damage Immunities Psychic, force, non-magical bludgeoning, piercing and slashing

Senses darkvision 70 ft., passive Perception 10

Languages Understands languages the summoner speaks

Challenge 3

Light Aura. The Patronus sheds bright light in a 10ft radius and dim light for a further 10ft.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damaging + 2d6 radiant damage if the target is an undead, elemental or monstrosity.

Reactions

Protect. When another creature the Patronus that it can see is targeted by a weapon attack the Patronus can move up to 40ft towards the target. If it is then within 5ft of the target the Patronus then becomes the target of the attack.

 

* - ("EXPECTO PATRONUM")

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Spirits (Legacy)

TheTieflingMonk

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