You summon all your hope and will to survive, thinking of the most positive memory your mind can muster and channel all the emotion into the form of a beast of light. You summon a Patronus in an unoccupied space you can see within 20ft.
The Patronus disappears when it drops to 0 hit points or when the spell ends.
The summoned Patronus is friendly to you and your companions. Roll initiative for the Patronus, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it automatically attacks the nearest undead, elemental or monstrosity.
Patronus
Medium Aberration
Armor Class 14
Hit Points 2d10 + 10
Speed 0ft, 40ft fly (hover)
Damage Immunities Psychic, force, non-magical bludgeoning, piercing and slashing
Senses darkvision 70 ft., passive Perception 10
Languages Understands languages the summoner speaks
Challenge 3
Light Aura. The Patronus sheds bright light in a 10ft radius and dim light for a further 10ft.
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damaging + 2d6 radiant damage if the target is an undead, elemental or monstrosity.
Reactions
Protect. When another creature the Patronus that it can see is targeted by a weapon attack the Patronus can move up to 40ft towards the target. If it is then within 5ft of the target the Patronus then becomes the target of the attack.
* - ("EXPECTO PATRONUM")
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