You cause a material to heat or cool at your whim. Choose an object within range - said object has its temperature changed to match each version of the spell.
Warming. You cause an object to rapidly heat itself up to 212° Fahrenheit (100° Celcius), or any point from its normal temperature to that upper limit. If the object is already of a higher temperature than this upper limit, the spell instead fails.
Cooling. You cause an object to rapidly cool itself down to 0° Fahrenheit (0° Celcius), or any point from its normal temperature down to that lower limit. If the object is already of a lower temperature than this lower limit, the spell instead fails.
If you target a creature that is made of a natural material (a Stone Golem, for example), the creature must make a Dexterity saving throw - on a failure, a creature's temperature changes per the limits of this spell.
* - (a piece of charcoal)Previous Versions
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6/22/2022 2:57:08 AM
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9/4/2022 4:29:44 AM
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