Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Special (...)

You cause a material to heat or cool at your whim. Choose an object within range - said object has its temperature changed to match each version of the spell.

Warming. You cause an object to rapidly heat itself up to 212° Fahrenheit (100° Celcius), or any point from its normal temperature to that upper limit. If the object is already of a higher temperature than this upper limit, the spell instead fails.

Cooling. You cause an object to rapidly cool itself down to 0° Fahrenheit (0° Celcius), or any point from its normal temperature down to that lower limit. If the object is already of a lower temperature than this lower limit, the spell instead fails.

If you target a creature that is made of a natural material (a Stone Golem, for example), the creature must make a Dexterity saving throw - on a failure, a creature's temperature changes per the limits of this spell.

* - (a piece of charcoal)

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 2:57:08 AM
3
1
1
Coming Soon
9/4/2022 4:29:44 AM
12
1
1.1
Coming Soon

Spell Tags: Utility Special

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Warlock (Legacy)

Solar_Bun_Bun

Comments

Posts Quoted:
Reply
Clear All Quotes