Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing

Roll 1d4. You create a number of glowing darts of healing magic equal to the number rolled. Each dart heals a friendly creature you can see within range. The targets are chosen randomly by the DM. A dart heals 1d6 + 1 force damage to its target. The darts all strike simultaneously, and multiple darts can heal the same target.


If the creature casting this spell is a Wild Magic Sorcerer, roll an effect from the Wild Magic Surge Table after casting this spell.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spell Tags: Healing

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Arcana Domain Ranger (Legacy) - Fey Wanderer (Legacy) Warlock (Legacy) - The Archfey (Legacy) Artificer (Legacy) - Armorer (Legacy)

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