Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (15 ft. )
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic

A wave of psychic serotonin energy floods the minds of all creatures within a 15-foot-radius sphere centered on a point you can see within range. All creatures within the area must succeed on a Charisma saving throw. On a failed save, a creature is overwhelmed with guilt and regret and takes 6d6 Psychic damage and falls Prone. On a successful save, a creature takes half damage and does not fall Prone.

At Higher Levels. When you cast this spell using a spell slot of 4th–level or higher, the Psychic damage increases by 1d6 for each slot level above 3rd–Level.

Spell Tags: Damage Control Combat

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) Wizard (Legacy) Bard Cleric Paladin Wizard

DaemonSultan

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