Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

You create a necrotic darkfire anywhere that you can see within range. Until the spell ends, the darkfire fills a 5-foot cube. Any creature in the darkfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 necrotic damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. Any living creature within 5 feet of the darkfire takes an automatic 1d4-1 necrotic damage as trace levels of their life force are pulled into the black flames.

The darkfire ignites flammable objects in its area that aren’t being worn or carried, and withers all vegetative life within a 10 foot circle.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d8).

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ShivGorilla

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