Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Copy a memory from yourself or another creature. If stealing a memory the target must make a wisdom saving throw, if they fail the memory is stolen. If they succeed you fail in stealing the memory. You must have a vial, crystal, or other container/object to hold the memory in once its been taken.
Memories can be used to relive events in the same clarity and accuracy, as if the person viewing it was there. Memories are tied to the container/object they were captured in, if the object is destroyed, the memory is lost. Stealing or recording a memory using this spell does not erase or damage the memory within the mind of the individual it was taken from.
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