Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

Your magic sharpens your senses and a barrier of magical force hardens your defense. Until the start of your next turn, you have a +4 bonus to all saving throws, including against the triggering attack, and if you succeed instead of taking half damage you take quarter damage. This feature lasts until the end of your next turn.

* - which you take when you are forced to make a saving throw from a spell

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

SerKulligstag_theMighty

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