You create a wall of flesh on the battlefield to stop your opponents and provide cover for your allies.
*Gore Warning*
You toss the Tiny Beast into an unoccupied space within range. This creature transforms into a Wall of Flesh. A Wall of Flesh is 20 feet long, 10 feet tall, and 5 feet thick. It has a 1 (-5) in every ability score, has a movement speed of 5 feet, and cannot take actions, bonus actions, or reactions. The Wall cannot be grappled, knocked prone, or pushed. On its turn, it moves 5 feet in the direction of your choosing, if you commanded it verbally during your last turn. Rotating does not cost it movement.
Each 5 foot cube of the Wall of Flesh has 40 hit points. Each section regains 5 hit points at the beginning of the Walls' turns. A section is destroyed when it is reduced to 0 hit points. If a section of the wall is destroyed, roll a d8. On a roll of 1, the brain of the creature is destroyed, and the Wall explodes into chunks of flesh and bone. Creatures within 10 feet of any point of the Wall must succeed on a Dexterity saving throw or take 7 (2d6) bludgeoning damage and 7 (2d6) piercing damage.
The Wall can be used as a structure. If only the opposite sides of the Wall are affixed to solid points, the length of the Wall is completely solid without requiring supports. For example, placing the Wall lying flat over a 20-foot-wide ravine would allow creatures to walk over the Wall like a bridge.
When the spell ends, the Wall becomes a Tiny Beast once again. If the Wall was missing any sections, the Beast is dead, with a proportionate chunk of its body missing. If the Tiny Beast has an Intelligence score greater than 3, it is stunned because of the extreme trauma of being transformed. This condition cannot be removed.
* - (a Tiny Beast)
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