You create a small star that collapses in on itself creating a black hole singularly with a radius of 60ft at a point within range.
Anything within 20ft of the singularity is in the event horizon. All objects and light in the are immediately disappear into the black hole. Any creature in this range when this spell is cast, or ends it's turn there must make a strength save or take 10d10 bludgeoning damage and be sucked into the black hole as well. On a successful save they take half damage but are not pulled in. Anything that disappears into this singularly is randomly scattered into the Astral Sea
While the hole remains active, any creature within 60ft moves at half speed and takes 2d10 blugeoning damage at the stat of their turn. Any creature who ends it's turn in this range must make a strength save or be pulled 10ft closer to the center. If any any point this puts them in the event horizon they are subject to that effect immediately.
The singularity is unstable and as such losing concentration on it against your will may cause it to act uncontrollably. If any any point you lose concentration, such as frome taking damage or falling unconscious you must roll a d100 and consult the table below for the result.
1 - The singularity begins to collapse in on itself and distrust everything in rage. Any creatures within 120ft must make a strength save or take 10d10 damage and are sucked in as the hole collapses. On a successful save they take half damage but suffer no other effects. Any objects not being worn or carried are pulled in as well.
2-25 - The singularity let's out a pulse of pure energy as it fades. And creature withing 60 ft must make a con save or take 8d10 force damage, half as much on a save.
25- 50 - The singularity let's out a pulse of pure energy as it fades. And creature withing 30 ft must make a con save or take 6d10 force damage, half as much on a save.
50-100 - The singularity fade without issue.
* - (8,000gp worth of onyx)Previous Versions
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9/9/2022 2:27:43 AM
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