You reach out with telekinetic power and grasp a creature by the throat. Choose a target creature within range. The target must make a Constitution saving throw. On a failure, the target is Restrained for the duration and takes 4d8 force damage. On a success, the creature takes half damage and is not restrained, and is not affected by the spell further. While a creature is Restrained by this spell, you may use a bonus action on subsequent turns to deal the same damage again to them. On the creature's turn, it may use an action to escape by making a Constitution save against your spell save DC. Escaping the Restrain ends the spell's effect on the creature.
This spell has no effect on Constructs, Undead, or creatures that do not need to breathe.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each spell slot above 3rd. When cast using a 5th level slot or higher, the spell no longer requires concentration. When cast using a 7th level spell slot or higher, the duration increases to 10 minutes.
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