A blast of cold air erupts from the centre of yourself. Each creature in a 100-foot radius must make a Constitution saving throw. A creature takes 6d10 cold damage on a failed save and is frozen in ice, on a successful save, the creature half as much damage and isn't frozen. A creature trapped in ice must make a strength saving throw at disadvantage against your spell save DC to break free. They take 1d10 cold damage for each round stuck in ice. The ice melts after 1 minute. every creature within 30 feet of you when casting the spell is impacted with a blizzard-like shockwave, if they succeed the initial constitution saving throw to avoid being frozen, they must make an additional constitution save or be thrown 10 feet backwards and knocked prone.
A creature killed by this spell becomes a frozen statue until it thaws.
* - (a decanter of masterfully cut, un-melting ice worth 5000 gp filled with the tears or blood of a white dragon.)
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