You send out a wave of necrotic energy. Any humanoid corpses within a 60 foot radius of you rise as a zombie. All living humanoids within the radius must make a Constitution saving throw. On a failure, should the creature dies within 1 minute of this spell being cast, its corpse will rise as a zombie. None of these zombies are not under your control, but they will not attack you or any other creatures of your choice.
Any zombies created by this spell gain the following attack as well as Multiattack (one Bite attack and one Slam attack).
Bite
Melee Weapon Attack: +3 to hit,
Reach: 5 ft., one target.
Hit: 4 (1d6 + 1) piercing plus (2d8 + 6) necrotic damage.
The target makes Constitution saving throw against the zombie's spell save DC. On a failure, if the target dies within 1 hour, it rises as a zombie. Zombies created by this attack gain both the Bite attack and Multiattack (one Bite attack and one Slam attack).
Casting greater restoration, remove curse, or wish on a creature can remove the effect of becoming a zombie when the creature dies.
* - (zombie's tooth)
Found this one on the wiki as well. I figured someone here would enjoy using it.