Note: duration listed is maximum duration, spell can use shortened duration.
All targets within a 1 mile radius (5280 feet) will become undead should they die while under the spell's effect.
Any living humanoid (aside from a select few of your choice) within the radius must succeed on either a Wisdom or Constitution save (they may use whichever stat is higher) or become branded with dark energy. They will be unaware of this effect, but will have terrible nightmares every night during the duration of the spell. Branded humanoids may make a Wisdom (Insight) check to realize they have been cursed. Should they die while branded (assuming their corpse is not cleaned or destroyed), they will reanimate 24 hours later (or, if killed via necrotic damage, 1 hour later) as a random undead. They will initially be uncontrolled, but non-hostile towards the caster. The caster may take an action to try to assume control of any undead created by this effect. Said undead must make a Wisdom saving throw. If they fail, they are under the caster's control for 24 hours, and the caster can designate any number of other creatures to which the undead will become nonhostile.
When an undead is created via this spell, roll a d20. On a 1 to 3, they become a skeleton. On a 4 to 12, they become a zombie. On a 13 to 17, they become a ghoul. On an 18 to 19, they become a ghast. On a 20, they become a wight.
* - ((a black diamond worth at least 1000 GP and an object containing an evil spirit)
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Posted Apr 22, 2019Yet another spell that I found on the Homebrew wiki.