Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect

You put the mask on your face, forcing a creature you can see within range to make a Wisdom saving throw. On a failed save, a swarm of Tiny spirits attacks the target from the Astral Plane, causing effects depending on the type of creature that was used to make the mask.

Fiend: The target takes 8d6 Fire or Necrotic damage (your choice) and is Poisoned for the duration. While the creature is poisoned this way, on each of your turns, you can use a bonus action to impose the same saving throw on the creature. If the target fails, it takes 4d6 damage of the same type as the original damage, as the Fiend Spirits continue to attack it. A creature that succeedss the initial saving throw takes half of the initial damage and suffers no other effects. Fiend creatures automatically succeed on the initial saving throw.

Fey: The target takes 8d6 Psychic damage and Charmed for the duration. While Charmed this way, the Fey Spirits try to make the creature's mind blurry and unstable. The creature’s movement is halved and, at the start of each of the creature's turns, it makes an Widom saving throw. If the creature fails, it can't take the attack action on this turn and loses Concentration on any spell of 5th level or lower. A creature that succeedss the initial saving throw takes half of the damage and suffers no other effects. Fey creatures automatically succeed on the initial saving throw.

Celestial: The target takes 8d6 Radiant damage and is Frightened for the duration. While Frightened this way, whenever the target makes an attack against you or any of your allies, it must succeed on a Wisdom saving throw or take 2d6 Radiant damage, as the Celestial Spirits try to avenge you and your friends. A creature that succeeds the initial saving throw takes half of the initial damage and suffers no other effects. Celestial creatures automatically succeed on the initial saving throw.

At higher levels: If you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot above the 5th. All the affected creatures suffer from the same type of effect.

* - (a mask made with some body part of a fiend, fey or celestial, worth at least 200 GP)

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

SilverLightheart

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