Blood bursts from your body and detonates around you. Each creature adjacent to you must make a Dexterity saving throw. A creature takes 5d6 fire damage on a failed save, or half as much damage on a successful one. Afterward, the spell deals half of its maximum damage (rounded down) to you in force damage. If you would be reduced to 0 hit points by this damage, you instead fall to 1 hit point.
Burning blood is a highly toxic spell to denizens of the abyss. Demons make their saving throws with disadvantage, and this spell instead deals radiant damage to demons.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (an open wound on your body)Previous Versions
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