Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You call forth a shield of magical water, protecting yourself and abjuring flames. For the spell's duration, you gain resistance to fire damage, a +2 bonus to AC against ranged attacks and advantage on Dexterity saving throws made against spells and effects that deal fire damage.

Spell Tags: Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Cowboycthulhu

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