Level
1st
Casting Time
1 Minute Ritual
Range/Area
10 ft.
Components
V, S
Duration
8 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Deception

You magically disguise the tracks of up to 4 willing creatures within range. An affected creature leaves disguised tracks and scent behind for the spell's duration. Tracks and scent left in this way remain disguised for 24 hours.

The tracks and scent an affected creature leaves are altered through illusory magic to indicate a different creature or creature type. The tracks can only represent one other creature, not multiple. The tracks can represent a creature with up to twice as many legs, and up to one size category larger. You can specify certain details about the tracks, such as if the target appears to limp due to an injury, or indicating that they were moving at a quicker pace than they actually were. A creature can use its action to examine the tracks, discerning their illusory nature with a successful Intelligence (Investigation) check against your spell save DC.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of creatures you can target with this spell increases by 4 for each slot level above 1st.

Spell Tags: Deception

Available For: Druid (Legacy) Ranger (Legacy)

Cowboycthulhu

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