Level
2nd
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S
Duration
Special 2 Rounds
School
Divination
Attack/Save
CON Save
Damage/Effect
Combat

When cast, heavy wind starts blowing around you. Any one who comes 5 feet from you has to make CON saving throw. On successful throw target can stay in 5 feet range but has disadvantage on any attack against you. On unsuccessful throw target flies 10 feet back and has to make DEX saving throw, if succeeded then nothing else happens if failed then fall prone.

Doesn't effect caster and wind move with the caster.

Spell Tags: Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Laisk4

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