Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

A target of your choice is compelled to wrestle with Jimmy. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to Jimmy and must move towards Jimmy, if possible. For the duration of the spell, both the target and Jimmy may only use unarmed attacks, and neither may attack any other creature.

If a Jimmy is not available, then one will be provided to you as a beefy, yet friendly, human man with the stat block of a bugbear. Upon the defeat of either your target or Jimmy, the spell is dispelled and Jimmy disappears. Other creatures may attack Jimmy.

Spell Tags: Control

Available For: Wizard (Legacy)

RijinThaMan

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