This spell creates an undead hand. Choose a hand of a dead Medium or Small humanoid or such a creatures severed hand within range that has been dead or detached for no longer than 1 minute. Your spell imbues the target with a foul mimicry of life, raising it as a Crawling Claw (the DM has the creature’s game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over creatures you have animated with this spell, rather than animating a new one. You can only have 1 Crawling hand under your control at a time until you reach higher levels.
At Higher Levels: The number of hands you can animate this way increases as you level up, at 5th level 2 creatures, 11th 4 creatures and 17th 6 creatures. Each of the creatures must be a separate hand but they can come from the same enemy.
* - (A drop of blood, piece of flesh or pinch of bone dust)
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