This spell has different effects based on your class
Wizard: beneath your feet the ground in a 15 foot radius turns to a stone floor and begins to rise up as the top of a stone tower, over the course of the casting period a 7 story stone tower with an architecture of your design, the furnishings are entirely made out of stone unless more are brought in. magic stone doors are activated by buttons which can only be used by characters you have whitelisted or character that have not which succeed an insight check with a DC equal to your spell save DC. when dispelled all remaining furnishings within the tower are consumed with the tower itself as it crumbles into the earth and the landscape returns to its original form.
Sorcerer: Sorcerers are different in that their tower is only 5 stories tall and around the tower is a small moat filled with magic water that deals 1d6 damage based on the sorcerer's draconic bloodline, or wild magic sorcerer's have moats which deals 1d8 radiant damage, the moat is 10 feet across and the stone bridge across builds itself from under the moat in the same manner as the magic doors. the moat can be extended and additional 10 feet across at the expense of one floor of height to the tower being removed up to a 30 foot moat.
Druid: rather than a tower, a druid creates an enormous tree with a hollow center that has a staircase of branches that goes all the way to the canopy where the trunk expands to create a solid floor and walls and an open ceiling of branches, when the druid decides to they can change the shape of the tree to restrict movement into or through the tree such as the growth of dense branches through the hollow center or the extension of the wall and ceiling branches to prevent an assault from above. when dispelled, all furnishings brought not collected are absorbed into the tree as it rapidly ages and dissolves into ash where the ground beneath it is the same as before it was there except there is now a tiny tree sapling remaining
Cleric: When a Cleric casts this spell, around your feet the ground becomes a single stone and surrounding you is built a small temple to your deity in a 30 foot radius, it has two stories and has an architecture of your choosing. the entrances are magic and will physically restrict any character that mean ill will towards the cleric that created the temple unless they succeed a wisdom saving throw at disadvantage. dispelling is identical to the wizard tower dispelling
* - (Spellcasting Focus)
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