Level
5th
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)

The spell completely stops incoming energy from harming you and taking some of its energy for your own. You have immunity to the triggering damage type until the start of your next turn. Additionally, you regain a number of hit points equal to this spell's level.

* - which you take when you take acid, cold, fire, lightning, or thunder damage

Spell Tags: Healing Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

AaronATWik

Comments

Posts Quoted:
Reply
Clear All Quotes