You cover your weapon in green lightning and dash 15 feet in a straight line. Any creature in the line must make a Dexterity saving throw or take 2d6 lightning and 2d6 force damage. Additionally, a creature who fails the save is moved along with you if they are no more than one size larger than you. On a successful save a creature takes half as much damage and is not moved.
The movement caused by this spell does not provoke opportunity attacks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, either the lightning or force damage increases by 1d6 for each slot level above 2nd, additionally, for each slot level above 2nd the range of the dash increases by 5 feet.
One of three weapon spells created in the old Gimea kingdom. This one in particular was favored by and further developed by the elven house Shindari from the southwestern plains.
* - (A melee weapon capable of dealing piercing damage worth 1 SP)Previous Versions
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