You touch a creature and bestow upon it a magical enhancement that calls upon glimpses of memories of an ancient spirit to aid in times of need. Choose one of the following effects; the target gains that effect until the spell ends.
Drucker's Endurance. Advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Keeran's Strength. Advantage on Strength checks, and his or her carrying capacity doubles.
Cioppino's Grace. Advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
Richard's Splendor. Advantage on Charisma checks.
JR's Cunning. Advantage on Intelligence checks.
Zach's Wisdom. Advantage on Wisdom checks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
* - (a crystal of any variety)
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