Level
8th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect
You concentrate on an enemy and they must succeed a wisdom saving through (DC 17) or they take 10d8 psychic damage each turn and become distorted until succeeding. The creature must make a saving throw at the beginning of each turn, upon succeeding they are no longer distorted.
Distorted: Being pulled by two different dimensions undecided of which you belong in, the creature looks "glitched and opaque" almost fading
If they failed the saving throw they must then roll 1d6 which has a certain effect.
1: they are too opaque and lose their action.
2-3: disadvantage on hit
4-5: +2 to AC for 1 minute (due to their instability)
6: enemies have disadvantage on hit
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