Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Additional
An undulating current of energy erupts from you, racing toward the creature that damaged you. Roll a d10 to determine the damage type. The creature must make a Dexterity saving throw. It takes 2d10 the rolled damage type on a failed save, or half as much damage on a successful one.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |