3 5-foot-diameter spheres of energy appears in any unoccupied spaces of your choice within range and lasts for the duration. Any creature that moves within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 3d6 force damage on a failed save, or half as much damage on a successful one. A creature can only be affected by this spell once per turn.
As a bonus action, you can move one of your sphere up to 30 feet.
When you move the sphere, you can move it in any direction including up or down as long as it moves through unoccupied spaces.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of spheres you can summon increases for each slot level above 3rd.
* - (a handful of golden flower seeds)Previous Versions
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