Level
Cantrip
Casting Time
1 Action
Range/Area
Self 5 ft.
Components
S, M *
Duration
1 Round
School
Enchantment
Attack/Save
Melee
Damage/Effect

You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and you forge a psychic bond between yourself and the target until the start of your next turn. If the target willingly deals damage to one of your allies before then, the target takes 1d8 psychic damage, and the spell ends.

At Higher Levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target on a hit, and the damage the target takes for dealing damage increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

* - (a melee weapon worth at least 1 sp)

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 10:29:15 PM
7
0
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Coming Soon
6/12/2022 6:23:24 AM
14
0
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Coming Soon
9/16/2022 1:03:21 AM
9
0
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

PaganPariah

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