Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Concentration
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control
You speak a one-word command to a Spelljamming Helm that you can touch, usually one you are seated in. You take control of the Spelljammer, activating its gravity plane and any other magical properties, and allowing you to propel the ship up to the ships Speed from its Stat Block.
If Concentration on this Command spell is lost while controlling a Spelljammer, you temporarily lose control of the ship and the ship loses its gravity plane (but not its Air Envelope). If this happens, the ship drifts through Wildspace or begins to fall if it’s within the gravity plane of another object.
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