Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
1 Round
School
Illusion
Attack/Save
CON Save
Damage/Effect
Thunder

You amplify all sounds a creature can hear. Sounds the creature can hear are amplified to ear-splitting levels. Creatures not affected by this spell hear normally.

No matter how far away the origin of the sound is, if the creature can normally hear it without the spell, it is amplified for them. When a creature has the spell cast on them, they must roll a Constitution saving throw. On a failed save, the creature takes 1d6 Thunder damage and is deafened for the spell's duration. On a successful save, the creature takes no damage and is not deafened. The creature has to reroll this saving throw every start of the targeted creature's turn for as long as the spell is active. This continues until the creature succeeds a saving throw or the spell ends.

If the creature enters an area where Silence was cast, the spell ends. The spell immediately fails when cast on any creature who cannot hear.

At Higher Levels: When cast with a spell slot of 4th level or higher, the damage increases by 1d6 for each spell slot above 3rd (Max of 4d6).

* - (A gold bell worth at least 20 GP)

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2022 2:17:35 AM
68
2
1
Coming Soon

Available For: Bard (Legacy) Druid (Legacy)

ImNence

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