Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Piercing

At your command, a spear made of hardened natural elements appears next to you and begins to hover in a slow circle around you. As an action on your turn, and when you initially summon the weapon, you can magically launch it up to 30 feet and make a melee spell attack against a creature, dealing 1d10 piercing damage in the process; after making this attack it immediately returns to your side, if it is able. You can also wield this weapon as a melee weapon, using your spellcasting modifier to do so. If the weapon is ever more than 50 feet away from you, it disappears. Once the spell ends, the spear disappears.

The spell's creates additional spears at higher levels: two spears at 5th level, three spears at 11th level, and four spears at 17th level. You can direct the spears at the same target or at different ones. Make a separate attack roll for each spear. A creature targeted by more than one spear takes an additive 2 damage per spear that hits (i.e. if hit with three spears the first spear deals 2 additional damage, 4 on the second, 6 on the third, and so on).

Previous Versions

Name Date Modified Views Adds Version Actions
7/8/2020 1:44:35 AM
1
0
--
Coming Soon
9/14/2020 3:48:07 PM
5
0
--
Coming Soon
9/16/2022 8:52:23 PM
11
4
--
Coming Soon

Available For: Druid (Legacy)

VikinYngof

Comments

Posts Quoted:
Reply
Clear All Quotes