Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Lightning (...)

You create an area of intense electrical currents on the ground centered on a point you can see within range. This area affects a 60 foot radius and a 5 foot area above the ground as a short cylinder, causing each creature in the area to take 2d8 lightning damage any time they move at least 10 feet within this area, enter this area, or are dealt lightning damage from another source while within the area. You are immune to this effect, and may choose to exclude a number of creatures within the area equal to your proficiency modifier as a bonus action on each of your turns.

If you are outdoors in stormy conditions when you cast this spell, or if it is created in the area of an active call lightning spell, the spell's electrical charge is intensified, increasing its damage by 1d8.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d8 for each slot level above 3rd.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of the Open Sea Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Artificer (Legacy) - Armorer (Legacy)

Scaarion

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