Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Buff (...)

You ring the bell and a astral replica bell, larger in size appears in within range. The area is a 20 foot sphere. The spell lasts for the duration or until you use an action to dismiss it.

When you cast the spell, all creature you designate receive the following effects:

  • On a DC12 INT save the creature gains advantage of all Wisdom, Intelligence or  Constitution saving throws, the caster decides when they cast the spell.
  • All designated creatures, at the top of the casters turn, gains 1d6 + WIS mod healing as the Bell rings and pulse out affecting those within range 
  • Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
  • Creatures in the area can't be targeted by divination spells.

A creature who fails the save gain no additional benefits from the field other than the healing it provides.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 20 feet for each slot level beyond 4th. Additionally increase the healing by 1d6 for each spell slot level beyond 4th.

* - (a tiny metal bell, a tuning fork wrapped in a wad of cotton or cloth, and bone dust)

Spell Tags: Healing Buff

Available For: Wizard (Legacy)

GreatSageStorm

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