Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You manipulate the blood inside of a creature, causing their blood to expand and painfully strain against their veins. Choose a creature that has blood within 60 ft. of you. The target must succeed on a Constitution saving throw or take 1d10 Necrotic Damage. A creature that has been damaged by the spell can't regain hit points until the start of their next turn.

If this damage reduces the target to 0 hit points, multiple veins in the creature's extremities burst, causing one of their limbs to explode. You choose which limb explodes, either an arm or a leg.

* - (A pint of fresh blood)

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2022 3:25:35 PM
180
16
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

AnonymousToast

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