This spell creates a flickering, impressive-seeming shroud of magical darkness around the caster or a single touched creature. The aura can, if the caster desires, conceal the wearer's features. In any case, it improves the wearer's Armor Class by 2. It also reduces bludgeoning, piercing, and slashing damage that is taken from nonmagical weapons is by 3 and grants resistance against psychic and necrotic damage.
The wearer of Armor of Darkness can see through the armor as if it did not exist and is also afforded 60 foot Darkvision. If the creature already has darkvision its range is extended by 30 ft instead.
An undead creature wearing the Armor of Darkness is also immune to turning and dispelling attempts. The blow of a mace of disruption, for instance, would still destroy one if it failed its saving throw against the disruptive effect.
If you cast this spell at a higher level. The granted AC is +1 for every level above 3.
* - (a black piece of velvet)
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