Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Buff (...)

Tapping into the fragile mind of a creature, you alter their sensitivity to certain things. Creatures that can't be charmed are immune to this effect. The target must make a Wisdom Saving Throw. On a failed save, you may choose to enhance the creatures senses or diminish the creatures senses. Throughout the duration, as a bonus action, you may choose to change the sensitivity of the creature, requiring them to repeat the Saving Throw, the sensitivity successfully changes on a failed save, or the spell ends on a successful one.

Heightened Senses:

  • The creature has advantage on Wisdom (Perception) checks.
  • The creature gains vulnerability or loses resistance to psychic damage.
  • The creatures senses double in range.

Diminished Senses:

  • The creature has disadvantage on Wisdom (Perception) checks.
  • The creature gains resistance or loses vulnerability to psychic damage.
  • The creatures senses half in range.

 

* - (A tiny critter's brain)

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2022 3:43:10 AM
2
1
1.0
Coming Soon

Spell Tags: Buff Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy)

Selary

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