Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Buff (...)
Tapping into the fragile mind of a creature, you alter their sensitivity to certain things. Creatures that can't be charmed are immune to this effect. The target must make a Wisdom Saving Throw. On a failed save, you may choose to enhance the creatures senses or diminish the creatures senses. Throughout the duration, as a bonus action, you may choose to change the sensitivity of the creature, requiring them to repeat the Saving Throw, the sensitivity successfully changes on a failed save, or the spell ends on a successful one.
Heightened Senses:
- The creature has advantage on Wisdom (Perception) checks.
- The creature gains vulnerability or loses resistance to psychic damage.
- The creatures senses double in range.
Diminished Senses:
- The creature has disadvantage on Wisdom (Perception) checks.
- The creature gains resistance or loses vulnerability to psychic damage.
- The creatures senses half in range.
* - (A tiny critter's brain)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/19/2022 3:43:10 AM
|
2
|
1
|
1.0
|
Coming Soon
|
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