Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You create a clone of yourself that appears in an unoccupied space that you can see within range. To determine the clone's hit points, roll 3d6 + your spellcasting modifier.  

The water clone has an armor class of 10 plus your spellcasting ability's modifier. You can telepathically control the creature on your turn and it obeys your commands. In combat, It acts on your turn each round, and has full action economy 

The water clone can use any abilities of the caster, including spells, class features, and racial abilities. It uses the same pool of resources for these as the caster (i.e. spells slots, action surges, channel divinities, etc). For weapon attacks, the spell creates a non magical-facsimile of the melee or ranged weapon. It can not duplicate the effects of magical items. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the creature's hit points increases by 1d6 for each slot level above 3rd.


 

* - (A non-arid environment or 8 oz of liquid)

Spell Tags: Summoning

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Open Sea Fighter (Legacy) - Eldritch Knight (Legacy)

crisiscool22

Comments

Posts Quoted:
Reply
Clear All Quotes