Level
1st
Casting Time
1 Minute
Ritual
Range/Area
Self
(30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Detection
You know if there are any Restless Souls within 30 feet of you, as well as where they are located. In addition you can focus on a Soul within the search radius, and roll an Insight Check determine why the soul has not passed on. Though rare, it is possible to come across a restless soul in a creature that still lives.
- Lost Soul - The Result of improper burial or they simply died and no one noticed.
- Tethered Soul - A soul is rebound to its body to continue its journey, this is what happens when the revivify or similar spell is cast.
- Tortured Soul - A soul that is trapped, often scared and dangerous, but typically these souls can be laid to peace.
- Wandering Soul - A soul that isn't ready to pass on yet but cannot be returned to their bodies.
- Wretched Soul - An unwilling soul returned to their bodies and pressed into servitude. Many Evil Undead are created like this.
- Bound Soul - A soul that is typically bound to an Infernal Contract and thus prevented from proper passing. Typically of the mortals own foolish doing.
- Accursed Soul - A soul deemed Unworthy, condemned to be devoured by demons. These are extremely dangerous souls, they represent powerful Undead like Liches that have escaped the proper cycle of life and death, thru wicked means.
If you cast this spell as a Ritual, the search radius to increases to 1 Mile.
* - (Sage)