When activated any creature with a strength score of 12 or higher within this spell's area of effect rolls a constitution saving throw and on a fail the creature gets their strength score halved (round up) and the modifier of the original score is added to the strength score of the user. The user gains temporary hit points equal to the amount of targets this spell effects, advantage on strength saving throws and athletics checks, +20lbs to their carrying capacity for every target, an extra 1d6 on unarmed strikes for half the amount of targets (round down) and becomes 1 size larger.
When this spell ends all targets gain their strength back to normal and gain advantage on any attack they make in their next turn only. The user becomes exhausted, their strength goes back to its original score and all extra effects added by this spell cease.
This spell does not effect undead or constructs.
This spell has been known to be granted by a higher demonic power or a cursed artifact.
[When activated the users eyes become black and all muscles on their body triple in size, the user becomes taller and a dark aura surrounds them. Sometimes while using this spell the user may hear whispers from the back of their mind in the abyssal and infernal languages]
How many levels of exhaustion?
1 or 2 however you'd like to rule it. I usually go with 2