Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (10 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat

An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The hit creature doesn't make a DEX save.

The damage of an alchemist’s bomb increases by 1d6 every odd level.

Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage(ie: 2d6+4 means splash damage is equal to 6). The splash radius is a 5ft cube.

Those caught in the splash damage can attempt a Dex Saving Throw for half damage

The DC of this save is equal to 8 + proficiency modifier + Intelligence modifier

This attack acts as a ranged attack spell for all purposes of feats and other powers.

Spell Tags: Combat

Available For:

Fourth_Shot_Of_Jhin

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