Your rushing crimson blood flows from a wound you have opened, climbing over your body and bursting into more wounds, invigorating you and drawing forth newly found strength, speed and utter, unalterable focus. The extreme pain in the beginning and should feel even now, is almost unnoticeable. Everything you see is in a light red, and you cast all your morals to the side.
You take 8 necrotic damage per action you take (2 for bonus actions and reactions). Your Strength, Dexterity and Constitution modifiers are set to a +10, you advantage on attack rolls, damage rolls and saving throws, and your movement speed increases by 30ft during the duration of the spell. You are not affected by exhaustion. This spell is only dispelled the moment you disengage, and when it is dispelled, you gain 1 point of exhaustion. If you die to any damage dealt by this spell, you become an enemy Ghoul. This can be reversed in 24 hours by others healing the ghoul beyond the ghouls max health. After the 24 hours, this effect can no longer be reversed.
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