You create one musical instrument in one unoccupied space on the ground within range. The musical instrument can be no larger than huge in size. Examples of huge instruments would be a church organ or bell. Any creature who tries to play a magical instrument conjured by this spell gains proficiency in said instrument as well as advantage on performance checks, for as long as your concentration lasts. After the spell's duration ends or when you stop concentrating on this spell, all magical instruments disappear.
You can choose to attempt to infuse magic into your performance. At the end of your performance, roll a d20 and add your spellcasting ability modifier. If the result is 10 or greater the crowd is magically charmed for the duration of this spell. If the result is less than 10 then the magic causes the performance to sound hideously bad, even if performance checks were high. The charmed condition ends when the spell ends of if you or your party attempt to harm a charmed creature. When the spell ends, all creatures know they were charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional musical instrument for each slot level above 3rd. Also, for each spell slot level above 3rd, add +1 to the roll to charm the crowd using magic; as long as each instrument is being played.
Previous Versions
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9/20/2022 1:03:56 AM
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9/20/2022 1:07:21 AM
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