Level
2nd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A wave of necrotic energy washes out from you in a 15 ft. cone, then back towards you. Creatures in this area must make a Constitution saving throw, taking 4d8 necrotic damage on a failed save, or half as much on a success. You gain a number of temporary hit points equal to the damage damage roll. Undead in the area do not take damage, instead gaining the same number of temporary hit points.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (a small piece of rotting flesh)

Spell Tags: Damage Combat Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Fr3eze

Comments

Posts Quoted:
Reply
Clear All Quotes